﻿using System;
using UnityEngine;

namespace NodeEditorFramework.SkillComposer
{
    public class FloatType : ValueConnectionType
    {
        public override string Identifier { get { return "SkillFloat"; } }
        public override Type Type { get { return typeof(float); } }
        public override Color Color { get { return Color.magenta; } }
    }

    public class FormatType : ValueConnectionType
    {
        public override string Identifier { get { return "SkillFormat"; } }
        public override Type Type { get { return typeof(FormatNode); } }
        public override Color Color { get { return Color.magenta; } }
    }
}